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This is just enough to use a buff or debuff at the beginning of combat, and still have use of one or two more utility casts before they’re tapped out. They only get a small number of spell slots, but hey recover after a short rest. Pact Magic: Warlocks have a very useful spellcasting style. Saving Throws: Charisma saves rarely come up. Weapon Proficiencies: Simple weapons mean you have few options in combat.Īrmor Proficiencies: Light armor isn’t much, but if you’ve got a good Dexterity you can make it work.
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You’re going to be primarily focused on ranged damage, and will need to watch your engagement radius so you don’t get mobbed. The Dex bonus boosts your AC and melee weapon attacks, and the Charisma increase aids with spellcasting. Tabaxi VGtM: A melee Warlock benefits a ton from this race. Reborn VRGtR: This is a mediocre race at best. Lizardfolk VGtM: The natural armor makes you a solid melee warlock, but otherwise not an ideal race. Kobold VGtM: Pact of the chain gives you a buddy to use for pack tactics, but there’s not much else here. Variant: Pump that Charisma and grab a feat to enhance your build. Standard: Great if you roll all odd ability scores, but variant is better. Human: Always a good choice, variant is much better than standard.
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You gain several useful magic pseudo-spells including scrying, message, and two very useful spells added to your spell list with a free cast once per long rest. Harengon TWBtW: Rabbit Hop gives you an escape button from melee. Stout: The bonus hit points are the best part of this subrace. The dex bonus will keep you nimble and on your toes if you’re going the infiltrator Warlock route.
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Halfling: Not the best choice, but still decent if you pick the right subrace. Wood SCAG: The weakest choice of the bunch. Moon/Sun SCAG: Wizard cantrips are nice, but Drow is better. Standard: You can’t go wrong with Half-Elf in general.Īquatic SACG:Only for an aquatic campaign.ĭrow SCAG: Spells! Definitely a good choice if you’re going for the brooding evil warlock vibe. Half-Elf: Always a good choice, Half-Elves get a base Charisma bonus, and you can customize with a subrace from there. Goliath VGtM/EEPC: Not good for Warlocks. Gnome: Another attractive race on the surface, but all the perks that Gnome offers can be gained through more fficient means elsewhere.ĭeep (Svirfneblin) EEPC/SCAG: Not good for Warlocks.
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Gith MToF: The Gith races are a tempting option, and a case could be made for them, but in comparison to the best races available for Warlocks, they fall short. Genasi EEPC: Genasi don’t offer much to warlocks at all. Red = Below average, extremely situational, or otherwise just bad.Īll features and abilities are from the core rulebook set (Player’s Handbook, Monster Manual, and Dungeon Master’s Guide) unless otherwise attributed. Orange = Average option, useful in specific circumstances The guide that follows uses a color-coding system to rank the abilities granted.īlue = An essential, class-defining ability you would be remiss to overlook. While the options presented here may be the optimal build for a wizard (in my opinion), the beauty of D&D character creation is that the only limit is your imagination so feel free to build your character whichever way you want to.
#Warlock 5e character builder how to
They are a unique class among casters, who draw their power and replenish it using a different set of rules than most others.įollow this guide to discover how to best optimize the skills, weapons, features, and abilities for a D&D 5e Wizard class character build. Warlocks are typically tricksters, hucksters, advisors, and schemers. They pledge their devotion to a being of arcane might who bestows upon them a modicum of their true power to fuel their spells and abilities. Warlocks draw power from an otherworldly patron.